Thanks for viewing the list of Speed Tunes!

The Compositions are organized by type: Standard (or a 1:1 Ratio), 4:3 Ratio, 3:2 Ratio, 2:1 Ratio, and Unkillable. A ratio is a simple way to indicate how many turns a champion takes compared to the clan boss.  So a 4:3 means that champion will take 4 turns for every 3 turns the clan boss takes.

 

Simply select the corresponding tune and it will take you to a list of all such tunes I've been able to record. The list will give a brief summary of the tune as well as any associated information and video. Many of the simple tunes need little to no additional information, the more advanced ones can have whole guides linked within. It may take a few seconds to load.

 

Click on the View Composition button to get the full tune.

Standard 1:1

4:3 Ratio

3:2 Ratio

Unkillable

2:1 Ratio

All Compositions

Lastly, if you're struggling with understanding speed and the calculator, watch this livestream with CampFireCult - there's a link to the group in the Guides and Resources page - where I go over the calculator and help answer questions and explain various aspects of speed tuning.

 

 - Simple Speed Tune - 

1:1 Champion to Clan Boss Turn Ratio

Simple Guidance: There are two distinct ranges that provide regular turn orders, one below and one above the Clan Boss speed; for UNM that speed is 190.  Typically the speeds below will move immediately after their equivalent speed in the set above.  This unique interaction allows you to mix and match speeds from both sets without concern of disrupting your team order.

  • If you want your team going first, All Champions: 191-209​

  • If you want your team going last, All Champions: 171-189

    • These two ranges work with each other for both NM and UNM.

    • When mixing these speeds, they are roughly equivalent to the speed with a 20 points difference.  Between the two the higher one will go first. So 191 will go before 171, but both will go after 172 and higher.

4:3 Turn Ratio

Simple Guidance: You can speed up 1, 2 or even 3 of your champions to move at a 4:3 Speed Ratio to maximize their skills (typically those with a 4 turn cooldown). The speeds of all champions is important for these speed tunes to work and the trick comes in having the double turns occur at the right time!

One 4:3 Champion

  • 229-238, 191-200, 171-178, 171-178,171-178

    • The 191-200 Champion must be at least 20 speed faster than the slowest Champion​.

    • 229-238 first after Stun, slowest is last

    • DeadwoodJedi Video

  • 229-238, 171-178, 171-178, 171-178, 171-178

    • 229-238 first after AOE 2, slowest is last

  • 238-244, , 171-189, 171-178, 171-178, 171-178

    • 238-244 first after Stun, slowest is last

  • 239, 192, 182, 177, 175

    • 239 first after Stun, slowest is last​

  • 251-?, 195, 178, 171-?, 171-? - Thank you Vodka7up

    • Fast Sepulcher Build

    • Fastest is First/Last before the Stun

    • Full range of speeds is incomplete

Two 4:3 Champions

  • 225-238, 225-238, 171-189, 171-175, 171-175

  • 225-238, 225-238, 191-197, 172-185, 172-178

    • The 191-197 Champion must be less than 20 speed faster than the slowest Champion​.​

    • Not all combinations with in these ranges work together. Different combinations move the double turns to different places. Experiment and see!

  • 240, 239, 186, 180, 179

    • 240 twice/last after Stun

    • 239 twice/last after AOE 1

  • 251, 239, 179-189, 179-189, 179-189

Three 4:3 Champions

  • 239, 223, 222, 172, 171​

    • 239 twice/last after Stun​

    • 223 twice/last after AOE 1

    • 222 twice after Stun

  • 257, 242, 241, 192, 191​

    • 257 twice/last after Stun​

    • 242 twice/last after AOE 2

    • 241 twice after Stun

3:2 Turn Ratio

One 3:2 Champions

  • 258+, 171-209, 171-200, 171-200, 171-172

Two 3:2 Champions

  • 258-285, 239-285, 171-178, 171-178, 171-172

    • The two fast speeds alternate double turns​

Speed Compositions

 

"Endless Speed Comp", Apothecary, Sandlashed Survivor

  • 232, 229, 227 (Apothecary), 197 (Sandlashed Survivor), 178

Unkillable

Tower, Skullcrusher - Thank you Abscity

  • 248 (Tower), 186 (Doompriest), 179 (DPS), 177 (DPS), 174 (Skullcrusher)

    • If you’re using Grizzled Jarl instead of Doompriest, then you want to replace the 186 Doompriest with a 173 Grizzled Jarl.

    • Roshcard’s A3 needs to be fully booked out to a 4 turn cooldown. (2 books)

    • For UNM: You want to start with Rosh’s A3, and then at the end of Round 2 you want to use Skullcrusher’s A2, then you can hit auto

    • For NM: You want to start with Rosh’s A3, and similarly at the end of Round 2 you want to use Skullcrusher’s A2. The key difference is that at the start of Round 3, you want to use Rosh’s A1 then you can hit auto.

    • To run this against affinities and for thorough insight on this composition, read this incredibly detailed guide by Abscity!

Bushi and Double Warcaster - Thank you Skratch AK47

  • 255-256 speeds on the warcasters, 211(dps),210(2nd dps),209(bushi)

    • Bushi under 30k HP, must be lowest HP

    • Bushi needs the lowest HP so he always gets targeted by the stun. 

    • Warcasters will take hits on the first couple aoe's, so immortal set is recommended. It's also fine to make Bushi's def low enough to die on that 2nd aoe.

    • Skratch AK47 Video

  • 255-256 speeds on the warcasters, 211(cleanser),210(2nd dps),209(skullcrusher)

Tower, Skullcrusher

  • 243-245 (Skullcrusher), 241 (Tower), 195-196, 193, 191

    • Works on both NM and UNM,  takes a few more turns to set up in NM​

    • Should set in round 6 on UNM, round 8-10 on NM

    • DeadwoodJedi Video

  • 257 (Tower), 241 (Skullcrusher), 240,192,191

    • 257 and 240 go twice after stun​

    • allows adding a 4:3 Ratio into Unkillable Team

 

Santa, Tower

  • 264 (Tower), 267 (Santa), 205 (Cleanser), 193,191

    • Cleanser goes first, allowing a cleanser (like Doompriest) to keep the team viable for all affinities​

 

Single Maneater - thank you ColdBrew Gaming!

  • 240 (Painkeeper), 254 (Maneater), 189, 188, 124

Double Maneater

  • 248 (Maneater 1), 246 (Maneater 2), 211-212, 205-212, 205-212 - UNM

  • 226 (Maneater 1), 224 (Maneater 2), 177, 176, 175 - NM

    • There is one unprotected round, on round 5, so have to be able to survive that hit, but 100% invulnerable after that.

    • ME attacks work in the following order: standard, syphon, syphon, unkillable, a1, a1, a1, a1, unkillable.​

    • Ash Video

    • Skratch AK47 Video

Slow Double Maneater - thank you Zomb13Lord

Advantages of this setup is you can switch between UNM and NM clan boss by changing speed on your Slow Maneater with one gear piece. It also is viable on all affinities. Also with lower speed requirement you may be able to not use speed boots giving your champions higher damage. Even though the speeds are slower you will have the same number of attacks as the Fast Maneater Comps after Clan Boss Turn 0. Disadvantes of this setup is your not unkillible until round 6-7 and must have enough sustain to make it to those rounds.

  • 218 (Maneater 1), 215 (Maneater 2), 182, 178, 174 - UNM

    • Manual Setup:

      • Clan Boss Turn 0 - Do not use Ancient Blood

      • Clan Boss Turn 1 - Apply Ancient Blood on Fast Maneater (will block debuff)

      • Clan Boss Turn 4 - Apply Ancient Blood on Slow Maneater (will block debuff)

      • Clan Boss Turn 7 - Apply Ancient Blood on 2nd hit of Fast Maneater

      • Clan Boss Turn 9 - Apply Ancient Blood on 2nd hit of Slow Maneater

      • Auto

    • You will not be fully unkillible until Turn 7 so you must be able to sustain the first 6 rounds.

  • 218 (Maneater 1), 207 (Maneater 2), 182, 178, 174 - NM

    • Manual Setup:

      • Clan Boss Turn 0 - Do not use Ancient Blood

      • Clan Boss Turn 1 - Apply Ancient Blood on Fast Maneater (will block debuff)

      • Clan Boss Turn 3 - Your Fast Maneater can not be stunned

      • Clan Boss Turn 4 - Apply Ancient Blood on Slow Maneater (will block debuff)

      • Clan Boss Turn 6 - Apply Ancient Blood on 2nd hit of Fast Maneater

      • Clan Boss Turn 8 - Apply Ancient Blood on 2nd hit of Slow Maneater

      • Auto

    • You will not be fully unkillible until Turn 6 so you must be able to sustain the first 5 rounds.

Santa, Warcaster

  • 255 (Warcaster), 254 (Santa), 200, 188 (Doompriest),187

    • Affinity friendly composition​

    • Warcaster protects for Stun, Santa AOE 1 and AOE 2

    • Manual for at least first 20 turns or so

Tower, Warcaster

  • 241 (Warcaster), 242 (Tower), 221, 172-179,171-172 (Counter-Attacker)

    • NOT affinity friendly raw

    • Block debuffer in the Counter-Attacker spot (slowest) will make it affinity friendly

    • Warcaster protects for AOE 1, Tower AOE 2 and Stun

    • Syncs on turn 6

    • DeadwoodJedi Video

Tower, Skullcrusher

  • 241 (Tower), 221, 220 (Skullcrusher),191, 171

    • 241 first/last after stun

    • 220 twice/first after AOE 2

    • 221 twice after stun

Krisk Slow Tune
Simple Guidance: Krisk is a very difficult champion to tune around because of his unique kit - it's highly recommended to test any build in the calculator first!

1:1 Ratio

  • 191 (Krisk), 137-166,137-166,137-166,137-166

 

1 4:3 Ratio Champ

  • 190-195 (Krisk), 206-ish,137-166,137-166,137-166

    • The 206 is a great place to use Sepulcher Sentinel to prevent affinity debuffs

White Whale (2:1 Ratio)

Apothecary, High Khatun, Sandlashed

  • 282, 264 (Sandlashed), 235 (High Khatun), 205 (Apothecary), 186

    • 1 Turn Delay on Apothecary's a3, otherwise full auto - must manual first two turns

    • High Khatun non-lead - should just adjust speeds for the Aura if he is the lead

    • I'm sure there's some fine-tuning to be made to run this with slower speeds.

    • DeadwoodJedi Video

 

Apothecary, High Khatun

  • 268 (Apothecary), 244 (High Khatun), 224, 224, 193

    • HK 1 turn delay

    • All speeds are True Speeds

 

Ma'Shalled, 2:1 "White Whale"

 

Ma'Shalled, 2:1 "White Whale"

  • 293, 264, 235, 205, 186

    • Ma'Shalled needs to be over 200 speed, but I don't believe it matters which slot he is in.

  • 271, 255 (Ma'Shalled), 230, 228, 206​

    • Confirmed Speeds​

 

High Khatun, Sandlashed or Valerie

  • 268 (High Khatun), 244 (Sandlashed), 244, 212, 196

    • All True Speeds, 15-20 less with Aura

    • NM and UNM viable.

    • For NM, High Khatun needs a 1 turn or 4 turn delay on her speed buff skill. Sandlashed needs a 1 turn delay.

    • For UNM with Sandlashed it's full auto, with Valerie both her and HK need a 1 turn delay for their abilities.

    • Valerie run must be manual

    • There is plenty of leeway when it comes to speed.

    • DeadwoodJedi Video

BATMAN
MAD PROPS TO NAPOLEON CAMEMBERT FOR DISCOVERING THIS!

Batman (2:1 Ratio)

  • 265, 248 (Seeker), 247, 247, 220

    • dps must be lead and take stun - no lifedrinker!

Batman Forever (Unkillable)

Theory Craft

These are theoretical Speed Comps that have yet to be tested and confirmed. If you do test and confirm these, please let us know on discord or email!

3:2 Ratio "Endless Speed Comp"

  • 229, 227 (Siphi), 227 (Krisk), 196, 191

    • 229 and Krisk should act twice on the same turn

    • Pattern starts on turn 8

  • 229, 227 (Siphi), 197 (Ma'Shalled), 196, 191

    • 229 and 196 should act twice on the same turn

    • Pattern starts on turn 12

3:2 Ratio

  • 251+, 239, 179-189, 179-189, 171-178

 2:1 "White Whale"

  • One involving Lyssandra, possibly as lead

Bushi and Tower - Thank you Skratch AK47 - Bushi speeds unstable, still being worked on

  • 251 (Tower), 181(dps),177(dps),176(dps), and bushi/torturehelm at 193

    • Bushi under 30k HP, must be lowest HP

    • Bushi needs the lowest HP so he always gets targeted by the stun.