The Two Towers

215

188

176

BASIC GUIDANCE

*Note: This team relies on the AI of Tower to not cast Block Damage when it is up on some of the team. When entering it into the calculator, you will need to adjust Tower's A3 cooldown up to 5 to account for this.

Roschard 215-218
Roschard 215-217
DPS / Cleanser 182-188
DPS (fayne) 174-178
DPS (septimus) 174-178

This comp syncs on turn 7 for UNM and turn 6 for NM:

UNM
This should be a full auto start. HOWEVER, an errant stun on one of the towers in the first two cycles could potentially alter that. The main key is on turn count 7, when the Fast Tower takes two turns, to use his Block Damage ability on his second attack. After that it's full auto.

To adjust for Spirit affinity make the Fast Tower 218 (best just to leave him at that speed but can go as fast as 222) and the Slow Tower 218 (exactly). Cleanser then needs to be 182-189. Set up is the same: stay alive till turn 7 then begin using the block damage on fast Tower's second attack.

NM
This should be a full auto start. HOWEVER, an errant stun on one of the towers in the first two cycles could potentially alter that. The main key is on turn count 7, when the Fast Tower takes two turn, to use his Block Damage ability on his second attack. After that it's full auto.

To adjust for spirit affinity make the Fast Tower 218 and the Slow Tower 212-214. Cleanser then needs to be 188-189. Set up is the same: stay alive till turn 6 then begin using the block damage on fast Tower's second turn.

CHAMPION SPEEDS

218

174